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Showing posts from November, 2019

Digital Reflection 2

For our second digital reflection, I decided to incorporate Never Alone, anonymity, and data without context as my three core concepts. I felt like the concepts we were able to choose from this time around were a little more difficult, simply because they were either too different or too similar, at least for me. This brought me to look at some of our topics in a bit of a different light in order to tie them in. I specifically included a different approach to the idea of anonymity than the one we had gone over in class.  Never Alone : The entire purpose behind the creation of this game was to teach people about the Iñupiat culture, and maintain the culture in a modern way. As I designed this piece I decided to put a lot of my focus on maintaining the integrity of the game's design as possible. I pulled a png directly from the game for the girl and her fox, focusing my efforts on creating a loyal setting for the adventurers. Throughout the game, there is a dark border around...

Inclusive Game Design - Part Two

Part 1: This game opens with calming music and a clear story. As each level is passed, new educational content is unlocked which explains the game and the Iñupiat cultural ties. These educational videos (referred to as Cultural Insights in-game) are under two minutes in length, which fits the pacing of the gameplay itself. This makes for a smooth transition between learning and playing, keeping the audience involved. As the game progresses, the story continually grows and moves forward as the player does. This stylistic choice is directly tied to the Iñupiat style of storytelling, and conveys the importance placed on these stories. Part 2: Before I even began playing this game I explored the menu a bit, and was thrilled to discover how many languages this game is available in! Another section of the menu led me to content that appears to unlock as you progress through the story. This content consisted of multiple educational videos detailing the way the importance of the Iñupiat...

Gaming Scorecard - League of Legends

Progressive Updates: 8.25/10 *My scoring was based off of the information I was able to find between 2009 and 2016.* 6.5/10 Character Design: -Many of the animal/abstract designs are clearly male champions, a continuous pattern through 2016. -Over time, the ratio of  Euro-White to other more diverse options became more balanced (ratio counts included abstract and covered champions as ‘diverse’ options). -The final Female to Male ratio as of 2016 was 33/58, meaning there were nearly twice as many male champions available as female champions. 2009-10: Vast majority white Completely faceless (male only) Female champions have similarly gentle features A few vibrant/primary skin colors Euro-White/Spectrum Ratio (skin tone): 13/13 Male/Female Ratio: 9/17 Total: 26 Champions Introduced* *2 (2009), 24 (2010) 2011: Animal champions introduced (all but one are male) First Disabled (Blind) Champion Slight variations of skin tone introduced Fir...